

- #Crazy bump glossiness mod
- #Crazy bump glossiness full
- #Crazy bump glossiness mods
- #Crazy bump glossiness code
Both _n and _s textures use 3Dc/ATI2/BC5 compression(?). _d textures use dxt1/dxt5 compression depending if it has an alpha channel or not. Firstly, in Fallout 4 your standard art asset has a diffuse/albedo (RGB of _d), normal map (RG/XY of _n), and glossiness(R/X of _s) and specular/reflectivity(B/Y of _s). Yes, you can edit normal and specular/glossiness maps. Other then that, creation wise, Ddo and Ndo are what people vouch by, but I don't think those have custom export filter for formats, just creations of assets.Ī snippet from ImsumDave on the Nexus forums. (you can check the newer tools on that page link, but I personally never tried them). Outside of a slight performance/memory cost on most newer hardware (might be massive on older ones, not sure, some old Nvidia cards couldn't render them) and maybe some nasty artifacts here and there like this, it doesn't change too much.Īs for what tools you can potentially use, these 2 links are usually tosses around:
#Crazy bump glossiness code
I remember Unreal Engine allowing you to import it, the gist is, it's much more efficient and at reduced overhead cost, and (if recall correclty) the blue channel is built into the code (there was a big push for XY type Normal Maps at one point to push this method again), so it would deal with those nasty 'compression' artifacts much better (overlaying detail Normal Maps in this fashion was also much more efficient and respected the base Normal Maps orientation, if it makes sense?), but in return, you lose to access to the Blue and Alpha channels if I recall. I do design work professionally, and want to do things by-the-book to make sure everything is tip-top!Įverything about ATi2N can be found here: (some links may be outdates, sorry about that).
#Crazy bump glossiness full

#Crazy bump glossiness mod
GECK WIKI - Wiki for the GECK mod making tool Just kidding, that would be a terrible story Please use spoiler tags for MAJOR game events. Please use tags in your post titles for what game, and what you want to discuss! Each post MUST have a tag for which game you are posting about.ĮXAMPLE : New Vegas Fiend Companion All others will be removed.Ĭomplete Bug Fix Guide for all Fallout Games Posts promoting a released mod must link to the MOD, not a videoĪll request posts must be in the weekly sticky thread (Wednesdays). Support posts without load orders (Not mod list) will be removed.ĭo not post the same mod/video more than once, with the exception of major updates.
#Crazy bump glossiness mods
This includes posting mods that were removed / taken down. One word or vague titles will be removed.ĭo not post images / video unless you list the mods you use in the description / commentsĭon't promote Piracy. Request Wednesday - All Requests must go hereįILTER BY GAME Fallout 4 Fallout NV Fallout 3 Fallout 1, 2, Tactics Fallout 76Ĭlick here for a detailed version of our rules with clarificationĬomments not adding to discussion / flaming, will be removed.Got a mod to share? Want to talk about Modding? Need help? Whatever it is, you can do it here! Welcome to /r/falloutmods, Your one stop for Modding EVERYTHING Fallout.

Complete Fix guide for all Fallout Games.
